Visual development of the Kinect v2 Sensor
In this article i will show my progression with the kinect V2 Sensor using Unity.
I will include links of the resources i used!
lets start with some early testing using the old kinect v1 sdk on the asset store:
https://assetstore.unity.com/packages/tools/kinect-with-ms-sdk-7747
using the knowledge i had of the Kinect v1 i managed to translate the detection of the skeleton to the v2 but i realised that the structure was very much outdated.
So i decided to look further on the internet for some better source material.
after a long search on the web i manged to find this project: https://github.com/camiloNemocon/KinectAvatarUnity
The code is in spanish but after a bit of google translate i managed to understand it.
It uses the animation rigging and burst package in unity to achieve a relatively clean way of interacting with the skeleton of the kinect.
I also found a way to work with facial recognition using Software made by brekel.
I asked for a sample of the unity code and found that the software uses network protocols to translate the detection of the face to unity.
Face:
I will have to do more reach on c# events in order to find the solution.
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