Visual development of the Kinect v2 Sensor
In this article i will show my progression with the kinect V2 Sensor using Unity. I will include links of the resources i used! lets start with some early testing using the old kinect v1 sdk on the asset store: https://assetstore.unity.com/packages/tools/kinect-with-ms-sdk-7747 using the knowledge i had of the Kinect v1 i managed to translate the detection of the skeleton to the v2 but i realised that the structure was very much outdated. So i decided to look further on the internet for some better source material. after a long search on the web i manged to find this project: https://github.com/camiloNemocon/KinectAvatarUnity The code is in spanish but after a bit of google translate i managed to understand it. It uses the animation rigging and burst package in unity to achieve a relatively clean way of interacting with the skeleton of the kinect. Ninja demo: After playing with the software i decided to make interaction with objects possible with some simple bo...